guardianproject/haven

Overlay rendering too intensive

lukeswitz opened this issue · 3 comments

Switching back to an overlay for motion detection has caused some problems. Memory leaks from cameraviewhandler and monitor activity combine to form a laggy, useless interface. Movement overlay appears once every ten second max until it crashes out.

Archie supplied more logs than could ever be needed to track this down, seems the library was added using the readme setup which assumes a good camera on a new device.

I’d vote to go back to the simple “xxxx detected” UX

Seems the creation and rotation of the bitmap on frame processing causes this. The matrix rotation hangs the cameraView

No use. Cart pushing horse.

n8fr8 commented