gui-cs/TerminalGuiDesigner

Adding 2 MenuBar to a Window is broken in v2

tznind opened this issue · 2 comments

  1. Create a new view
  2. Add 2 MenuBar
  3. Move them so they are both visible
  4. Save
  5. Close and re open app
  6. Open View

Expected: Both menu bars to be in same place as before (this is the way it works in v1)
Observed: Only one menu bar is visible

image

Looks like the menu bar is there and after opening you can tab to it but its not visible.

Looking at properties it seems it has Width:0

View seemingly loads fine in real apps so must be a bug in properties or something.

image

Example .Designer.cs file (which looks correct)
//------------------------------------------------------------------------------

//  <auto-generated>
//      This code was generated by:
//        TerminalGuiDesigner v1.1.0.0
//      Changes to this file may cause incorrect behavior and will be lost if
//      the code is regenerated.
//  </auto-generated>
// -----------------------------------------------------------------------------
namespace YourNamespace {
  using System;
  using Terminal.Gui;
  using System.Collections;
  using System.Collections.Generic;
  
  
  public partial class Class1 : Terminal.Gui.Window {
      
      private Terminal.Gui.MenuBar menuBar;
      
      private Terminal.Gui.MenuBarItem fileF9Menu;
      
      private Terminal.Gui.MenuItem editMeMenuItem;
      
      private Terminal.Gui.MenuBar menuBar2;
      
      private Terminal.Gui.MenuBarItem fileF9Menu2;
      
      private Terminal.Gui.MenuItem editMeMenuItem2;
      
      private void InitializeComponent() {
          this.menuBar2 = new Terminal.Gui.MenuBar();
          this.menuBar = new Terminal.Gui.MenuBar();
          this.Width = Dim.Fill(0);
          this.Height = Dim.Fill(0);
          this.X = 0;
          this.Y = 0;
          this.Visible = true;
          this.Modal = false;
          this.TextAlignment = Terminal.Gui.TextAlignment.Left;
          this.Title = "";
          this.menuBar.Width = Dim.Fill(0);
          this.menuBar.Height = 1;
          this.menuBar.X = 0;
          this.menuBar.Y = 0;
          this.menuBar.Visible = true;
          this.menuBar.Data = "menuBar";
          this.menuBar.TextAlignment = Terminal.Gui.TextAlignment.Left;
          this.fileF9Menu = new Terminal.Gui.MenuBarItem();
          this.fileF9Menu.Title = "_File (F9)";
          this.editMeMenuItem = new Terminal.Gui.MenuItem();
          this.editMeMenuItem.Title = "Edit Me";
          this.editMeMenuItem.Data = "editMeMenuItem";
          this.fileF9Menu.Children = new Terminal.Gui.MenuItem[] {
                  this.editMeMenuItem};
          this.menuBar.Menus = new Terminal.Gui.MenuBarItem[] {
                  this.fileF9Menu};
          this.Add(this.menuBar);
          this.menuBar2.Width = Dim.Fill(0);
          this.menuBar2.Height = 1;
          this.menuBar2.X = 0;
          this.menuBar2.Y = 4;
          this.menuBar2.Visible = true;
          this.menuBar2.Data = "menuBar2";
          this.menuBar2.TextAlignment = Terminal.Gui.TextAlignment.Left;
          this.fileF9Menu2 = new Terminal.Gui.MenuBarItem();
          this.fileF9Menu2.Title = "_File (F9)";
          this.editMeMenuItem2 = new Terminal.Gui.MenuItem();
          this.editMeMenuItem2.Title = "Edit Me";
          this.editMeMenuItem2.Data = "editMeMenuItem2";
          this.fileF9Menu2.Children = new Terminal.Gui.MenuItem[] {
                  this.editMeMenuItem2};
          this.menuBar2.Menus = new Terminal.Gui.MenuBarItem[] {
                  this.fileF9Menu2};
          this.Add(this.menuBar2);
      }
  }
}