h3r3's Stars
pi1541/Pi1541
Commodore 1541 emulator for the Raspberry Pi
kelseyhightower/envconfig
Golang library for managing configuration data from environment variables
sethvargo/go-envconfig
A Go library for parsing struct tags from environment variables.
golang-standards/project-layout
Standard Go Project Layout
lammas/glsl-man
GLSL parser and code generator based on Google's glsl-unit grammar
pxscene/pxCore2
Portable framebuffer library and related projects
Gargaj/Bonzomatic
Live shader coding tool and Shader Showdown workhorse
HiFi-LoFi/FFTConvolver
Audio convolution algorithm in C++ for real time audio processing
nothings/stb
stb single-file public domain libraries for C/C++
WebGLTools/GL-Shader-Validator
A GLSL and ESSL validator for Sublime Text 2 and 3
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
rstacruz/jquery.transit
Super-smooth CSS3 transformations and transitions for jQuery
timehome/game-off-2012
Write the best robot and win glory and fame!
oosmoxiecode/xgui.js
Some simple gui stuff to try and make js experimentation a bit easier.
farbrausch/fr_public
Farbrausch demo tools 2001-2011
toji/game-shim
Browser shims to normalize game-centric API
christopherbatty/SDFGen
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
BrianSharpe/GPU-Noise-Lib
Optimized GPU noise functions and utilities
ashima/webgl-noise
Procedural Noise Shader Routines compatible with WebGL
dseif/XB-PointStream
aras-p/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.