Same tilemap can't have two different surfaces
mashiro11 opened this issue · 3 comments
Hey! First of all thanks for the asset! It sure is handy!
I have a base surface in which I want to create 2 different navMeshes, 1 for default agent and another for Large agent. To acchieve that I needed to create 2 different game objects, one for each navigation surface and had to create 2 copies of same tilemap, each one with it's own navigationModifier. That's because if same object has 2 different navigationModifiers, each one targeting different agent types, both navigation surfaces built are set to the same type (mostly the second navigationModifier type on the gameObject).
What I expected was to have a gameObject with a tilemap in which I could add any number of different navigationModifiers and they would be able to build the different surfaces.
It should work as you described, Ill add demo scene.
Added scene to a demo:
- 2 navmesh objects
- 2 tilemaps for different agents
- 1 tilemap with 2 navmesh modifiers
Is it what you were looking for?
Thanks for the quick reply!
Yes! That was it! Looking now I messed with the NavigationModifier agent type selection.
Thanks!