Does not work properly with custom cell size
pixol20 opened this issue · 2 comments
pixol20 commented
Steps to reproduce
- Create a 0.16x0.16x0.16 grid
- Bake mesh
- Run game
I created a grid with cell size 0.16x0.16x0.16 and Nav Mesh seems to be baking but it does not work properly. Character just freezes.
Also there's a second problem because i can't even see nav mesh.
I tried creating custom cell prefab, but after baking game doesn't even see nav mesh
Override tile size doesn't seem to work too
In 1x1x1 grid everything seems to be working fine
pixol20 commented
Changing agent size seems to fix the issue. But the problem with invisible navmesh persists
pixol20 commented
Updating unity fixed the issue with invisible navmeh. I'm now using 2022.3.20f1