Investigate a non-first sync issue with default captures
hai-vr opened this issue · 1 comments
hai-vr commented
Yes, I mean "first" is when there is no asset generated, so when I click "synchronization", it will generate a new one.
It seems that the object switch state is saved every time the asset is generated, and is not updated in subsequent "synchronization ".
I'm not sure if this is intentional or a bug.
So I give feedback first.
https://discord.com/channels/923123027879813150/925719235592851486/973967882629308446
hai-vr commented
Note: probably not a bug, but confusion on how Synchronization captures the avatar default state:
https://discord.com/channels/923123027879813150/925719235592851486/975800944098947112