hai-vr/combo-gesture-expressions-av3
Attach face expressions to hand gestures, and make it react to Avatars 3.0's features, including Contacts, PhysBones and OSC.
C#MIT
Issues
- 0
EE - Add missing tutorial link
#260 opened by hai-vr - 0
EE - Perform an automatic blendshape classification to display blendshapes in a more natural order
#254 opened by hai-vr - 0
EE - Add and edit non-transforms non-blendshapes using other animations as reference poses
#246 opened by hai-vr - 0
EE - Add and edit non-individual transform animations
#247 opened by hai-vr - 0
EE - Export Explorer to PNG
#250 opened by hai-vr - 1
Review the animation normalization to include 2 consecutive frame non-looping linear/constant optimization
#308 opened by hai-vr - 1
Add CGE menu icon assets
#303 opened by hai-vr - 4
- 3
When Parameter Type is set to Multiple Bools, Blinking suspension and GestureExp suspension mistakenly use the Int stage value
#307 opened by hai-vr - 1
Fix the case where animated eyelids close at the same time as an expression with eyes closed
#304 opened by hai-vr - 0
EE - Allow opening Property Explorer from Animation Editor even when no animation is selected
#284 opened by hai-vr - 1
- 1
Probes - Viseme probe
#263 opened by hai-vr - 1
Probes - Stamina probe
#282 opened by hai-vr - 2
Show a warning if ComboGestureExpressions was installed in a different folder than expected or if some animation assets are not where they are expected
#300 opened by hai-vr - 1
EE - Implement Undo Redo
#245 opened by hai-vr - 1
EE - Preview multiple animation files at once
#248 opened by hai-vr - 1
EE - Allow multiple SkinnedMeshes in Property Explorer
#258 opened by hai-vr - 1
EE - Add support for generating and using a Preview Dummy when multiple scenes are open simultaneously
#290 opened by hai-vr - 2
- 0
Unity 2019 - Verify compatibility with Unity 2019
#301 opened by hai-vr - 1
EE - Add option to force the dummy to T-Pose for when Unity stock animation editor mangles the dummy pose
#281 opened by hai-vr - 1
EE - Localization - Add Japanese localization
#255 opened by hai-vr - 0
CGE V2 - Show the list of animated properties and how they are being injected or altered
#311 opened by hai-vr - 0
- 0
CGE V2 - Join OneHand/Combo/Permutations together
#309 opened by hai-vr - 0
Replace GIF with new one
#288 opened by hai-vr - 1
Verify compatibity with Pumkin's Avatar Tools
#287 opened by hai-vr - 1
Gesture Playable Layer animations are not reaped correctly inside Asset Container
#295 opened by hai-vr - 4
Expression animations with Material reference swaps are lost on generated animations
#293 opened by ocirne23 - 0
Fist > None permutation does not generate a blend tree
#286 opened by hai-vr - 1
Unity 2019 - Interactible buttons are hard to tell apart from passive UI elements
#302 opened by hai-vr - 0
Use Drivers defensively on initialization
#299 opened by hai-vr - 0
Document Fallback Generation and advanced settings
#296 opened by hai-vr - 0
- 0
Preview images are captured with transparent textures, causing Unity Editor background to influence their appearance
#271 opened by hai-vr - 0
- 0
Original avatar created from is incorrect in dummy
#266 opened by hai-vr - 0
When in AnimationMode, material property sampling in animation are completely ignored if BeginSampling has been called for the third time in a row
#268 opened by hai-vr - 4
No face in preview
#289 opened by teknikalarkitekt - 1
Study a weird issue where WriteDefaults-like behavior is exhibited on non-deterministic parts of the non-CGE animators whenever a blend tree is entered and exited quickly
#285 opened by hai-vr - 0
- 1
- 0
- 0
Simplified - Add One Hand mode
#257 opened by hai-vr - 1
- 1
- 0
Debt - Clarify the behavior of StageValue on nulls
#267 opened by hai-vr - 1
"Could not register property modification for animation binding" error on the very first blendshape preview mangles the dummy permanently
#253 opened by hai-vr - 0
EE - Animate with normal workflow using a generated Animation Controller on the dummy
#249 opened by hai-vr