halftheopposite/bsp-dungeon-generator

The global Math.random is is being Monkey Patched after calling dungeon.generate.

Opened this issue · 0 comments

This line used to seed Math.random is overwriting the global Math.random. This is affecting my game after I generate a dungeon.

  seedrandom(args.seed, { global: true });

Can we refactor this to keep the seeded random internal to the library and not overwrite the global Math.random?