hampusborgos/rme

Normal Doors = Closed Doors??

Closed this issue · 3 comments

Heyho.

I'm using lates TFS 1.3 to map and 10.98 version map in the latest RME 3.7 (tried 3.2 too).
When I place a normal door (for example ID 6252) it ends up as an closed one in game.
https://otland.net/threads/tfs-1-3-buggy-doors.277428/

Use 6253 instead if you want the door to be unlocked. Most (all?) normal doors have a locked version - you can check that by going to tfs/data/global.lua

lockedDoors = {
1209, 1212, 1231, 1234, 1249, 1252, 3535, 3544, 4913, 4916, 5098, 5107, 5116, 5125, 5134, 5137, 5140,
5143, 5278, 5281, 5732, 5735, 6192, 6195, 6249, *6252, 6891, 6900, 7033, 7042, 8541, 8544, 9165, 9168,
9267, 9270, 10268, 10271, 10468, 10477, 10775, 10784, 12092, 12099, 12188, 12197, 19840, 19849, 19980,
19989, 20273, 20282
}

You can also check the name for it under items.xml

<item id="6252" article="a" name="closed door" editorsuffix=" (Locked)">
	<attribute key="type" value="door" />
	<attribute key="blockprojectile" value="1" />
	<attribute key="description" value="It is locked." />
</item>
<item id="6253" article="a" name="closed door">
	<attribute key="type" value="door" />
	<attribute key="blockprojectile" value="1" />
</item>

I won't start RAWing Doors.. This would be a huge backstep for RME.
But if RME has no bug here, it's an TFS 1.3 bug. Gonna check this out.

Did your changes to test and it's working. Thanks! 👍