Add support to varying monster spawn
EPuncker opened this issue · 0 comments
EPuncker commented
It was implemented to tfs master on otland/forgottenserver@6a8a663
ability to declare more than one type of monster that will be respawned after death:
<spawn centerx="103" centery="120" centerz="7" radius="5">
<monsters x="-1" y="1" z="7" spawntime="180">
<monster name="Rabbit" chance="70" />
<monster name="Skunk" chance="30" />
</monsters>
</spawn>
This can be of course mixed with single monster
node:
<spawn centerx="103" centery="120" centerz="7" radius="5">
<monster name="Troll" x="4" y="-1" z="7" spawntime="60" />
<monsters x="-1" y="1" z="7" spawntime="180">
<monster name="Rabbit" chance="70" />
<monster name="Skunk" chance="30" />
</monsters>
</spawn>