(although they are not actually cut, you can use a stencil buffer to render only objects in the desired area)
To adjust light environment you have to modify Sponza shader
fixed4 frag (v2f i) : SV_Target
{
float3 normal = normalize(i.normal);
float3 lightDir = normalize(float3(15.0, 10.0, 10.0));
float l = max(dot(lightDir, normal), 0.0);
float4 texCol = tex2D(_MainTex, i.uv);
fixed4 col = texCol * l + texCol * 0.95f;
return col;
}