haosizheng's Stars
unity3d-jp/BlendShapeBuilder
tweak vertices and generate blend shapes in Unity
unity3d-jp/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
UnityTechnologies/Pre-Baked-360
Making high quality levels for mobile platform using 360 videos and images. feel free to use it by all means.
keijiro/Akvfx
Azure Kinect plugin for Unity VFX Graph
curiosity-inc/azure-kinect-dk-unity
Azure Kinect C# wrapper compatible both with Sensor SDK and Body Tracking SDK ant Unity sample project using it.
satoshi-maemoto/Azure-Kinect-Unity-Body-Tracker
dreamfairy/interactivity-waterplane
interactivity-waterplane
Hengle/Unity-Stochastic-Screen-Space-Reflection
Clearly Screen Space Reflection!
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
PavelDoGreat/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
realgamessoftware/dear-imgui-unity-dev
Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)
keijiro/Cloner
An example of use of procedural instancing.
keijiro/KvantSwarm
Flowing line renderer for Unity
keijiro/KvantTunnel
GPU accelerated fractal tunnel renderer for Unity
LesleyLai/GLGrassRenderer
OpenGL Grass Renderer
zxx43/Tiny3D
A Small OpenGL Based Renderer
keijiro/NoiseBall3
A Unity example that shows how to use the new implementation of DrawProcedural.
Scrawk/PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
Scrawk/Marching-Cubes
Marching cubes in Unity
sebastianhein/sss-unity
Sub Surface Scattering Approximation Shader for Unity 3D
Wenzy--/Marching-cube-in-Unity
Shinao/Unity-GPU-Boids
GPU powered boids with multiple implementations
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
keijiro/Boids
Flocking behavior simulation (Unity)
sallam-ahmed/GPU-Flock-Simulation
Untiy3D Implementation of flock simulation, GPU Powered.