[BUG] fixed_time does not use ingame timed, but rather unpauzed time
harbingerofme opened this issue · 2 comments
harbingerofme commented
Describe the bug
When requesting the time, the unpaused time is given. This is probably indication it might not set the right time either.
Does the bug happen without input
no
If input is required, which scenes does it go wrong in
ingame
SuperRayss commented
RoR2.Run GetRunStopwatch() utilizes an offset for stages where the timer was paused. Try using that instead of Run.instance.fixedTime
harbingerofme commented
fixed in #91