harbingerofme/DebugToolkit

[BUG] fixed_time does not use ingame timed, but rather unpauzed time

harbingerofme opened this issue · 2 comments

Describe the bug
When requesting the time, the unpaused time is given. This is probably indication it might not set the right time either.

Does the bug happen without input
no

If input is required, which scenes does it go wrong in
ingame

RoR2.Run GetRunStopwatch() utilizes an offset for stages where the timer was paused. Try using that instead of Run.instance.fixedTime

fixed in #91