hardcoded2/WavePassthroughOverlayExample

Can't run on Vive Focus 3 device

Closed this issue · 3 comments

Thank you for your sharing 'WavePassthroughOverlayExample' project.

To build and run your project, I did the following steps:

(Step 1) Open your project with Unity 2019.4.30f1.
(Step 2) Open 'SampleScene' under 'Assets > Scenes'
(Step 3) Switch 'Build Settings' from PC to Android by clicking 'Switch Platform' button
(Step 4) Click 'Build And Run' button

But, it fails to run on my Vive Focus 3 device with the following error message:
image

Could you give me some help for fixing the problem?

PS1.
To keep my Vive Focus 3 device up-to-date,
I updated to VIVE Focus 3 Software (FOTA 3.3) 3.0.999.368 which was released February 23rd, 2022.

PS2.
I also tried to change your project's minimum API level from 26 to 24 under 'Project Settings > Player > Other Settings > Minimum API Level',
but it still fails to run on my Vive Focus 3 device with the following error message:
image

Thanks for the feedback!

I believe 5a8f9cd
Should fix this

I'm working to prevent this sort of error creeping in again!

forgive me, the build after.

I'm not sure why the report states that min api 24 is there, but I just ran a build using "build and run" after changing the min api level from 24 to 25 (which is the recommended api level in the wave build tool)

Sorry for giving you inconvenience.

I found that the problem was due to the improper recognition of Vive Focus3 device on my desktop PC.

I repeated connecting and disconnecting Vive Focus3 device to my desktop PC, several times.

And it is finally recognized correctly as follows:

image

Thank you for your help.