harvard-edge/airlearning-ue4

About the env randomization

Opened this issue · 2 comments

Hi, thanks for your code, which gives me a lot of help.
But, I have a question about how to change the object's texture(dynamic or static)? I find this was achieved in your paper, but when I run the code, I don't know how to realize the domain randomization? Could U help me?
Thanks!!!

@jzstudent
Hi! Can you reproduce all the operations in the source code? I encountered a compilation issue while configuring the "Air Learning UE-4 project files: I couldn't proceed further without manually recompiling. Can you provide some advice or guidance?