Developed with Unreal Engine 4
AI Team Deathmatch. You can see a video preview of the project here: https://www.youtube.com/watch?v=e7ImcXDCv6U
The animation pack is licensed for use with Unreal Engine only and it belongs to Epic Games. For more information visit https://www.unrealengine.com/marketplace/en-US/slug/animation-starter-pack
The level mockup material is credited to Tom Looman and is available for download from here
Implemented features so far:
- AI Senses:
- Hearing and
- Sight
- A behavior tree that contains custom:
- AI Tasks and
- AI Services
- Several Environent Queries and Environment Contexts in order for the bots to identify the best location that they need to reach based on several parameters:
- Their health
- Ammo count
- Their enemies position (so they can line of sight them in case they need to retreat)
- Custom areas and nav links where each bot can decide to either crouch or stand