hashsploit/clank

Session master disconnect from staging unexpectedly, world is not destroyed

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When the Session Master (game "host") unexpectedly disconnects from both DME and MLS the world is not destroyed, causing other peers to stay connected in a dead world. The world status should be set to DESTROYED when this happens and notify all peers via world update that the world has been destroyed/cancelled to kick them back to the lobby.

This is suspected to be a internal synchronization issue with "MediusLogicHandler"