hawkfalcon/Stardew-Mods

Flower Harvest

Closed this issue · 8 comments

Junimos are still harvesting flowers despite having the option not to enabled. Option isn't listed in the Junimo progression page either. Other options seem to work fine. (Noted on ongoing save with progression having been disabled in config)

Unfortunately I know nothing about coding, so I couldn't tell you. I will say that I have (a lot) of other mods, although I don't think any of those affect flowers, buildings or junimos. Could also be the aforementioned ongoing save that is messing with things. Just thought I would tell you in case other people encounter this problem. If it's a 'me' problem, I'll live with that :)

You're not the only one with this problem, so am I. Even if I set it up, Junimos will still be there to harvest the flowers.

Same issue here, and I tried Ignoring the tiles with flowers--the junimos still harvest from ignored tiles as well.

ext commented

I did some debugging with this one and unless I'm mistaken item.Category is set to -9 instead of -80 which makes the item.Category == StardewValley.Object.flowersCategory condition fail.

EDIT: In my case item.GetContextTags() is ["id_(bc)591", "id_bo_591", "item_erroritem", "quality_none"]

Thans @ext! 591 is tulip, so you'd think it would be flowersCategory...
-9 appears to be Object.BigCraftableCategory, which is.. odd

Apparently there's a second constructor for Object which always sets it to BigCraftable. I think I fixed it - https://github.com/hawkfalcon/Stardew-Mods/releases/tag/3.0.1-beta

Finally spring on my save, planted flowers and the junimos did not harvest them, just the way I told them in the config. Using 3.0.1 beta. Thank you, Thank you.