hawkfalcon/Timberborn-Mods

CreativeMode crashes the game

Opened this issue · 1 comments

Hey not sure if it's only on my end but i can't figure out to run the game with CreativeMode.

Tried moving things around, TimberAPI is fully updated, disabled the insta build and the science settings to no avail.

Same here with the new version. Maybe is a differen problem. I can't toggle On/Off the mod from menu, the game will crash.

v0.4.9.3-6c7fb02-sw
MissingMethodException: Method not found: void Timberborn.Options.OptionsBox.ResumeClicked()
CreativeMode.CreativeModePlugin+<>c__DisplayClass8_0.<AddCreativeModeToggle>b__0 () (at <447189d39f3a4b95916c14bc5c61020f>:0)
UnityEngine.UIElements.Clickable.Invoke (UnityEngine.UIElements.EventBase evt) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.Clickable.ProcessUpEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.Clickable.OnMouseUp (UnityEngine.UIElements.MouseUpEvent evt) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3a319c536b094e5fb7fcb98e7e28e03d>:0)
UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) (at <72dadc4e05254e7d8d7d9097003dcd4c>:0)
UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <72dadc4e05254e7d8d7d9097003dcd4c>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <72dadc4e05254e7d8d7d9097003dcd4c>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <72dadc4e05254e7d8d7d9097003dcd4c>:0)
UnityEngine.EventSystems.EventSystem:Update()