hbb1/2d-gaussian-splatting

how can l get texture map of the extracted mesh?

Loveof1ife opened this issue · 4 comments

how can l get texture map of the extracted mesh?
hbb1 commented

You can use some open-sourced tools like xtlas.

You can use some open-sourced tools like xtlas.

sorry, could you be more specific, i cant find xtlas

In the paper "sugar", both uv coordinates and uv maps are obtained while extracting obj files