hbb1/2d-gaussian-splatting

img resolution

chenqi13814529300 opened this issue · 10 comments

Your work is great, but I have a problem. When I train with a resolution of around 5000, it's almost impossible to train. My graphics card is 4090, and the running memory is 128GB. I hope you can provide suggestions.

hbb1 commented

Hi, how much images did you load into the GPU? By the way, 5000 is clearly too large ...

It's actually thousands of images, and I did tile segmentation. About 400 tiles per tile. High resolution images are actually needed

hbb1 commented

you can store images in CPU.

I tried using steel tower data for testing, and your algorithm performs much better than ordinary algorithms. But the performance of indoor data is not very good, do you need additional tuning. (I have tried 0 and 1 for depth'ratio, and all other parameters have been set to default values)

hbb1 commented

Hi, can you show up some visualizations here. Since the scale of the scenes is different, and our regularization is correlated to the scale, e.g, depth range, sometimes we should adjust the scale of regularization to achieve better results.

The first one used AtomGS. The second one used your algorithm (median depth was used, and average depth worked similarly). The training is done with laser point clouds.

hbb1 commented

Since indoor and outdoor are a relative concert, it does not reflect the absolute scene's scale. So tuning the weight for depth-related regularization is needed. If AtomGS works well without distortion regularization, then you can try to disable regularization for 2DGS.

Okay, thanks for the answer.