mesh have empty
mawenjie1111 opened this issue · 3 comments
mawenjie1111 commented
hbb1 commented
I wonder if it was caused by the specular highlight?
mawenjie1111 commented
thank your reply, I found that the reason for this phenomenon may be that our scene lighting caused the surface to be nearly transparent, so in 2dgs, by adjusting which parameters, we can reconstruct this surface as much as possible
I wonder if it was caused by the specular highlight?
hbb1 commented
Hi, which depth mode did you use? From my experience, using mean depth for normal consistency alleviates this phenomena. You may also increase normal weight to let the surface smoother or adopt some coarse-to-fine strategies to achieve some balance. Any way, it is a little bit tricky.