hchoi405's Stars
lz4/lz4
Extremely Fast Compression algorithm
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
google/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
gitbrent/PptxGenJS
Create PowerPoint presentations with a powerful, concise JavaScript API.
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
prabhuomkar/pytorch-cpp
C++ Implementation of PyTorch Tutorials for Everyone
GreycLab/CImg
The CImg Library is a small and open-source C++ toolkit for image processing
Unity-Technologies/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
serizba/cppflow
Run TensorFlow models in C++ without installation and without Bazel
zenozeng/p5.js-svg
SVG runtime for p5.js.
NVlabs/flip
A tool for visualizing and communicating the errors in rendered images.
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
ingowald/optix7course
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
developer0hye/PyTorch-Deformable-Convolution-v2
Don't feel pain to use Deformable Convolution
wkjarosz/hdrview
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
owl-project/owl
mcpiroman/UnityNativeTool
Allows to unload native plugins in Unity3d editor
uci-rendering/psdr-cuda
Path-space differentiable renderer
tatran5/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR
maZZZu/bmfr
Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction
adobe/sbmc
Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]
gradientpm/gradient-mts
A collection of gradient-domain light transport algorithms implemented with Mitsuba
xmeng525/RealTimeDenoisingNeuralBilateralGrid
[EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid
adishavit/hilbert
Doug Moore's Fast Hilbert Curve Generation, Sorting, and Range Queries
cgaueb/rayground
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
NicNel/bpbrt4
pbrt-v4 render engine/exporter for Blender
disneyresearch/openexr-wrap-em
Emscripten wrapper of OpenEXR
AlstonXiao/InteractiveDenoiserWithAffinity
Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features