hecrj/wgpu_glyph

repeatedly blinks

ElhamAryanpur opened this issue · 1 comments

Hello!

The glyph is working super awesome, except when rendering, it blink repeatedly... the library that I'm working on that uses it is this.

I thought at first it's a problem on my side, and I tried limiting FPS, debugged by rechecking everything from examples, and did anything I for optimization, but still couldn't save the blinking problem...

I'm using latest Rust, on Windows x64 latest version

Need I remind, the rest of engine works fine without any problem... just the glyph is blinking...