Broken Documentation links?
EggShark opened this issue · 0 comments
EggShark commented
Im writing a game engine and using wgpu_glyph for the text rendering and here is the snippet of my code
render_items.transformed_text.iter()
.map(|text| (wgpu_glyph::Section{
screen_position: (text.position.x, text.position.y),
bounds: (self.size.width as f32, self.size.height as f32),
text: vec![wgpu_glyph::Text::new(&text.text).with_color(text.colour.to_raw())],
..Default::default()
}, text.transformation))
.for_each(|(section, transform)| {
let text_transform = unflatten_matrix(transform);
let ortho = unflatten_matrix(orthographic_projection(self.size.width, self.size.height));
let transform = flatten_matrix(ortho * text_transform);
self.glyph_brush.queue(section);
self.glyph_brush.draw_queued_with_transform(
&self.device, &mut staging_belt, &mut encoder, &view, &self.camera_bind_group, transform,
).unwrap();
});
let text_sections = render_items.text
.iter()
.map(|text| wgpu_glyph::Section{
screen_position: (text.position.x, text.position.y),
bounds: (self.size.width as f32, self.size.height as f32),
text: vec![wgpu_glyph::Text::new(&text.text).with_color(text.colour.to_raw())],
..Default::default()
})
.collect::<Vec<wgpu_glyph::Section>>();
text_sections.into_iter().for_each(|s| self.glyph_brush.queue(s));
self.glyph_brush.draw_queued(&self.device, &mut staging_belt, &mut encoder, &view, &self.camera_bind_group, self.size.width, self.size.height).unwrap();
This produces a strange result where the text that is supposed to have no transformations (other than the orthographic transformation) So i went to the documentation for the glyph_brush and under queue
it states Benefits from caching, see caching behaviour; however, when I click the link to see this caching behavior it links nowhere.