hecrj/wgpu_glyph

No support for resolve_target?

AndriBaal opened this issue · 0 comments

Although you can provide a multisample_state for your Font, I don't see any use of this when you are unable to pass a resolve_target to the wgpu::RenderPass created by wgpu_glyph. The resolve_target is needed to apply the changes from the multisample view to the actual texture, as just parsing the multisample view alone does practically nothing.