Separated Build Targets - Improvement, not bug.
Closed this issue · 3 comments
GoogleCodeExporter commented
As it stands, I can see that Fog compiles everything into one binary blob. I
would personally like to be able to compile and use only the rendering part of
the library as the backend of my own 2D solution.
Original issue reported on code.google.com by mikrya...@gmail.com
on 8 Sep 2011 at 1:21
GoogleCodeExporter commented
Hi,
this "improvement" is currently not possible and won't be possible in the
future. I did several compromises when it comes into the building a binary and
current situation is the best one:
- internal functions and classes are never exported.
- separate parts of the library are more closely connected.
- bloat generated by templates is in single binary, not duplicated into modules.
- static linking is done easy, and this was always demanded from commercial
side.
When I started working on Fog there were more libraries, but the current design
is better for the development and working with others. You can use the only
module you need, but remember that Fog/Core is always needed - Fog/G2d is built
on it, and other modules like Fog/Svg or Fog/UI are really small (in blob
bytes) compared to the first two I mentioned.
I will mark this issue as WontFix, but I'd like to write the reasons for this
architecture on some better place.
Original comment by kobalicek.petr
on 9 Sep 2011 at 7:15
GoogleCodeExporter commented
Hi,
it was decided that the UI part will be optional in the future. So marking as
accepted, will be close after finished.
Thanks!
Petr
Original comment by kobalicek.petr
on 2 Dec 2011 at 2:28
- Changed state: Accepted
GoogleCodeExporter commented
Fog contains now build option called FOG_BUILD_UI which tells to build Fog with
user interface. To build Fog only for graphics just set this value to false or
don't set it at all.
Marking as Fixed.
Original comment by kobalicek.petr
on 16 Dec 2011 at 8:20
- Changed state: Fixed