hegaoxiang's Stars
rgl-epfl/differentiable-sdf-rendering
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
Unity-Technologies/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
turanszkij/WickedEngine
3D engine with modern graphics
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
AirGuanZ/AtmosphereRenderer
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
Hypnos-Render-Pipeline/HRP
lukedan/Project3-CUDA-Path-Tracer
massgravel/Microsoft-Activation-Scripts
Open-source Windows and Office activator featuring HWID, Ohook, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Green-Sky/imgui_entt_entity_editor
A drop-in entity editor for EnTT with Dear ImGui
AirGuanZ/imgui-filebrowser
File browser implementation for dear-imgui. C++17 is required.
d2l-ai/d2l-zh
《动手学深度学习》:面向中文读者、能运行、可讨论。中英文版被70多个国家的500多所大学用于教学。
ruanyf/document-style-guide
中文技术文档的写作规范
redxdev/ECS
C++ single-header entity component system library
ZijingPeng/DXR-Hybrid-Rendering
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
StarsX/RayTracedGGX
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
wdas/brdf
BRDF Explorer
Ubpa/USTC_CG
00106501: Computer Graphics (Spring-Summer 2020)
BobLChen/PathTracer
Tile based pathtracer runs in OpenGL
MKXJun/DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
electronicarts/CnC_Remastered_Collection
avplayer/static_json
Much much fast, direct and static typed parsing of JSON with C++17
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
erincatto/box2d-lite
A small 2D physics engine
vilbeyli/VQEngine-Legacy
DirectX 11 Renderer written in C++11
github/VisualStudio
GitHub Extension for Visual Studio