3ds Max 2016 <-> Modo 10.2.2
Closed this issue ยท 1 comments
jazznazz commented
Hey guys, great project, i hope it catches up! ๐
Max -> Modo:
- Flipped normals
- the name of the object is not the same as in Max
Modo -> Max: - no smoothing groups after porting from Modo
- no UVs
- the object changes position to 0,0,0
heimlich1024 commented
The max version is a very preliminary think I had done. Unfortunately. Its not something I can complete due to my lack of experience in the app and it needs to be done by someone more fluent in 3dsmax.