/ps-mdt

QBCore MDT

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

Project Sloth MDT

For all support questions, ask in our Discord support chat. Do not create issues if you need help. Issues are for bug reporting and new features only.

Dependencies

Installation

  • Download ZIP
  • Drag and drop resource into your server files, make sure to remove -main in the folder name
  • Run the attached SQL script (mdt.sql)
  • Start resource through server.cfg
  • Restart your server.

Weapon Info Export

Adds server export for inserting weaponinfo records, that can be used elsewhere in your server, such as weapon purchase, to add information to the mdt. Below is the syntax for this, all arguments are strings.

exports['ps-mdt']:CreateWeaponInfo(serial, imageurl, notes, owner, weapClass, weapModel)

image

Self Register Weapons

  • Your citizens can self-register weapons found on their inventory. Event to trigger is below if you're using qb-target.
ps-mdt:client:selfregister
9fda3730fdeb2c254d13696fb104131d.mp4

Automatic Mugshot Pictures

image

Clock In/Out & Leaderboard

  • Triggers when officers Toggle Duty from inside the mdt. image image

Jailing & Community Service

  • If you're getting kicked for attempted exploit abuse when jailing. Located the follow event below on qb-policejob > server > main.lua
police:server:JailPlayer
  • Then comment out around line 779 as seen below
-- if #(playerCoords - targetCoords) > 2.5 then return DropPlayer(src, "Attempted exploit abuse") end

Inventory Edit | Automatic Add Weapons with images

  1. Edit the following event
RegisterNetEvent('inventory:server:SetInventoryData', function(fromInventory, toInventory, fromSlot, toSlot, fromAmount, toAmount)
        elseif QBCore.Shared.SplitStr(shopType, "_")[1] == "Itemshop" then
            if Player.Functions.RemoveMoney("cash", price, "itemshop-bought-item") then
                if QBCore.Shared.SplitStr(itemData.name, "_")[1] == "weapon" then
                    itemData.info.serie = tostring(QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(1) .. QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(4))
                    itemData.info.quality = 100
                end
                local serial = itemData.info.serie
                local imageurl = ("https://cfx-nui-qb-inventory/html/images/%s.png"):format(itemData.name)
                local notes = "Purchased at Ammunation"
                local owner = Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname
                local weapClass = 1
                local weapModel = QBCore.Shared.Items[itemData.name].label
                AddItem(src, itemData.name, fromAmount, toSlot, itemData.info)
                TriggerClientEvent('qb-shops:client:UpdateShop', src, QBCore.Shared.SplitStr(shopType, "_")[2], itemData, fromAmount)
                QBCore.Functions.Notify(src, itemInfo["label"] .. " bought!", "success")
                exports['ps-mdt']:CreateWeaponInfo(serial, imageurl, notes, owner, weapClass, weapModel)
                TriggerEvent("qb-log:server:CreateLog", "shops", "Shop item bought", "green", "**"..GetPlayerName(src) .. "** bought a " .. itemInfo["label"] .. " for $"..price)
            elseif bankBalance >= price then
                Player.Functions.RemoveMoney("bank", price, "itemshop-bought-item")
                if QBCore.Shared.SplitStr(itemData.name, "_")[1] == "weapon" then
                    itemData.info.serie = tostring(QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(1) .. QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(4))
                    itemData.info.quality = 100
                end
                local serial = itemData.info.serie
                local imageurl = ("https://cfx-nui-qb-inventory/html/images/%s.png"):format(itemData.name)
                local notes = "Purchased at Ammunation"
                local owner = Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname
                local weapClass = 1
                local weapModel = QBCore.Shared.Items[itemData.name].label
                AddItem(src, itemData.name, fromAmount, toSlot, itemData.info)
                TriggerClientEvent('qb-shops:client:UpdateShop', src, QBCore.Shared.SplitStr(shopType, "_")[2], itemData, fromAmount)
                QBCore.Functions.Notify(src, itemInfo["label"] .. " bought!", "success")
				exports['ps-mdt']:CreateWeaponInfo(serial, imageurl, notes, owner, weapClass, weapModel)
                TriggerEvent("qb-log:server:CreateLog", "shops", "Shop item bought", "green", "**"..GetPlayerName(src) .. "** bought a " .. itemInfo["label"] .. " for $"..price)
            else
                QBCore.Functions.Notify(src, "You don't have enough cash..", "error")
            end

Wolfknight Plate Reader & Radar Compatibility

Support for Wolfknight Radar & Plate Reader https://github.com/WolfKnight98/wk_wars2x

Plate reader automatically locks and alerts Police if:

  • Vehicle owner is Wanted
  • Vehicle owner has no drivers licence
  • Vehicle has a BOLO

IMPORTANT:

  • Ensure you set "CONFIG.use_sonorancad = true" in wk_wars2x/config.lua

This reduces the plate reader events to player's vehicles and doesn't query the database for hundreds of NPC vehicles

Video Demonstration https://youtu.be/w9PAVc3ER_c

image image image image

Roster and SOPs Setup

  • You need a Google Document / Sheet link that is viewable.

Paste the link you got in the config here:

-- Google Docs Link
Config.sopLink = {
    ['police'] = '',
    ['ambulance'] = '',
    ['bcso'] = '',
    ['doj'] = '',
    ['sast'] = '',
    ['sasp'] = '',
    ['doc'] = '',
    ['lssd'] = '',
    ['sapr'] = '',
}

-- Google Docs Link
Config.RosterLink = {
    ['police'] = '',
    ['ambulance'] = '',
    ['bcso'] = '',
    ['doj'] = '',
    ['sast'] = '',
    ['sasp'] = '',
    ['doc'] = '',
    ['lssd'] = '',
    ['sapr'] = '',	
}

Preview

image image image image image image image image

Multi Departments

  • LSPD image
  • BCSO image
  • SASP image
  • SAST image
  • SAPR image
  • LSSD image
  • DOC image

FAQ

  • How do I add charges to a criminal in an Incident? - After finding and adding the criminal citizen to the incident, right-click in the space under the criminal's name and select "Add Charge".

  • My dispatch calls are not being populated? - You have not started the dispatch resource before the mdt or renamed the dispatch resource name and not made the necessary changes in mdt to reflect that.

Reskins

The below repos are direct forks of ps-mdt and have been edited to fit certain countries/look.

  • US Different layout and different colors.
  • UK

Credits