henriquelalves/GodotNodePathTracker

NodePathTracker loses the reference randomly after stopping the game

Opened this issue · 3 comments

I am experiencing a bug when i run the game with NodePathTracker node having two references. After the game closes sometimes it deletes the element from the array. Sometimes its the first element,sometimes the second.

Can you please fix this issue cause right now the addon is not usable?

It happens when i move the nodes threw different levels of hierarchy

I created this addon mostly for Editor use, are you moving the referenced nodes in runtime?
I think I can fallback referenced nodes in runtime to a variable and "turn off" the tool code of the addon

No i just simply run the game,I move them in Editor