When I set the receive shadow to true, the extruded polygon in the scene will dynamically appear a black background
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@datouzhan , what lights do you have in the scene?
There is another problem. I use lambert material on the top of the building, but unfortunately it doesn't appear in the color I set. Instead, it appears as black. I want to set the material to accept the light and let it change with the light.If I set the standard material, the top face will keep flickering as I move the scene.
when i use basic material on the top of the building, the color is normal
@datouzhan , sorry that I never responded. Somehow I lost track of this.
Have you made any progress?
I find it strange that you get this, we don't have such an issue on the shadow demo: https://www.harp.gl/docs/master/examples/#real-time-shadows.html
Have you done anything that could have affected it?
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