hewill's Stars
feicong/lua_re
reverse engineering for lua(lua/luac/luajit/lua_dec/lua_loader/lua_proc)
lichuang/Lua-Source-Internal
Lua source internal
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
zxh0/luago-book
《自己动手实现Lua》随书源代码
sebastianhein/urp-ssao
Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
microsoft/vcpkg
C++ Library Manager for Windows, Linux, and MacOS
mofr/Diablerie
Diablo 2 reimplementation on unity
NLua/KeraLua
C# Native bindings of Lua 5.4 (compatible with .NET/iOS/Mac/Android/UWP)
wlgys8/GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
MARMOTatZJU/GAMES101-HW
Homework repo. for GAMES-101: https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html
Quanwei1992/GAMES101
GAMES101: 现代计算机图形学入门 作业
kingiluob/Games101
Course Homework for Games101
Y-ZIQI/GAMES202HW
GAMES202 homework
azl397985856/leetcode
LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
sienaiwun/Unity_PlanarShadow
A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.
AirGuanZ/GAMES202
用C++和DirectX 11实现的GAMES202作业
weiyu666/GAMES202homework
主要是学习闫老师的GAMES202高质量实时渲染完成的大作业
vovgou/loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games
AdamFrisby/UnityHairShader
A hair shader for Unity 5 originally built for the sine.space virtual world
marcozakaria/URP-LWRP-Shaders
A Collection of Shader For URP(LWRP) Render Pipeline
marcozakaria/Unity-Shaders-from-Shader-Toy
Converted Unity shaders from SahderToy to Unity shading language
GuardHei/SRP
A customized forward+ render pipeline for Unity
cinight/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
TheMasonX/UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
ForeverZack/Unity-Gpu-Skinning-Tool
Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu instance.
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
phi-lira/UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Unity-Technologies/ShaderGraph-MasterStack-Samples
A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack