Oblivion NIF with versions Version 20.0.0.4 User Version 11, BS Version 11 don't show textures
ja231c opened this issue · 4 comments
Not a Dev 9 problem this time.
There could be some more versions of Oblivion NIFs that don't, there was a lot of them if I remember correctly.
Also, didn't NifSkope have shaders for Bethesda games older than Skyrim at some point in time, what happened to them?
I'm having this issue too. Dev 8 and dev 10 won't show textures. Is there a work-around for this?
So, this is one of the rare version combinations that exist between two games (ignoring FO3/NV which is a whole other ordeal), and it seems like I opted to treat this version as Fallout 3 because I likely just overlooked it occurs in Oblivion also.
Until I address this, you can workaround this by enabling Fallout 3 in the Game Manager, but setting the paths and archives to your Oblivion directory/archives. Or if you already have FO3 enabled, adding them there in addition to the FO3 paths/archives.
I can also address in this in a general sense by providing a drop down with the Game Mode that NifSkope has auto-selected from the NIF version so that in edge cases like this the user can simply override it. In this case, it would have said Game: FO3/FNV
and then you could just change it to Oblivion
to get the textures to load. (I will still attempt to fix this case specifically though)
This work-around doesn't work for version 20.0.0.4 on Dev 8. I also found it stopped working altogether after a while. I don't know why it stopped working. I had to go back to Dev 7, but Dev 7 just crashes with some meshes (usually full body armour), so I have to open them with Dev 10. Dev 9 and 10 don't remember window sizes and positions, so I can't use them all the time.
As far as I can tell, the only NIF file in Fallout 3 and New Vegas that has a version lower than 20.2.0.7 is meshes/triggers/collisionboxstatic.nif, and it is a mesh that does not seem to use textures. So, I think the issue can be fixed with this change.