First call takes over 20 seconds on .NET 5 and above
Closed this issue · 3 comments
Repro:
using System;
using System.Unicode;
using System.Diagnostics;
public class Program
{
public static void Main()
{
var stopwatch = Stopwatch.StartNew();
UnicodeInfo.GetCharInfo('a');
Console.WriteLine(stopwatch.ElapsedMilliseconds);
}
}
.csproj:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="UnicodeInformation" Version="2.6.0" />
</ItemGroup>
</Project>
The above code prints numbers circa 300 on my machine but when I change the <TargetFramework> to net5.0
, the numbers vary from 7000 to 28000 ms.
This seems a bit weird, but could be related to changes in the GZip implementation in recent versions. The tests are already running on .NET 5 and I didn't observe such a long startup delay. (Checked here: about 1.5s here on Core i5-10600 for the first test, which is already quite high, but far from what you are observing)
Did you make sure to run your test in Release mode and outside of VS ?
Running a repro in release mode still shows a long delay
using System.Diagnostics;
using System.Unicode;
var stopwatch = Stopwatch.StartNew();
UnicodeInfo.GetCharInfo('a');
Console.WriteLine(stopwatch.ElapsedMilliseconds);
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="UnicodeInformation" Version="2.6.0" />
</ItemGroup>
</Project>
around 11-12 seconds on net7.0 (7.0.5), Windows 11 22H2 (22621.1555), Core i7-12700k
The medium on which the repro's binaries are stored does not seem to affect the results (SSD and HDD have comparable results)
I was able to reproduce it using a laptop computer, but the performance variations between CPUs are really weird.
In order to fix this, I tried using an intermediate MemoryStream
while reading the database. It seems to accelerate the startup very significantly, at the cost of increased memory usage. This seems to confirm a problem with the new DeflateStream
implementation. 😕
The long term goal is to refactor the use of GZip for data compression and have static (uncompressed) data structure instead, but this fix should do it for now: 6a7f8cb