Any way to incorporate MipGenSettings?
Ident opened this issue · 1 comments
Ident commented
I tried changing the MipGenSettings on the RenderTarget but it had no effect at all. I guess autogenerate mipmaps uses a default way (averaging?) for creating mipmaps and that's it. Is that right?
da-molchanov commented
I don't think you have any control over the way mips are generating at runtime, Looking at ComputeGenerateMips.usf
, I think it is just downsampling the texture without even averaging it?