hossam-zaki/bias_vr

virtual mirror

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While in a room, a user can see themselves in a mirror. This would ideally work with the motion capture, so that when the user moves the mirror reflects their movements. When the user is not standing in front of the mirror they can still see a reflection of the rest of the room that moves as the user's perspective changes. This should also only be in the separate second unity project where the motion capture is.