/DazToUnityURP_Plugin

Template repository for creating Unity game engine packages

Primary LanguageShellMIT LicenseMIT

npm package License: MIT

Unity package template

This is a template repository for creating new repositories for upm (Unity Package Manager) packages.

Generated repository will contain:

  • Basis for Unity package (package.json, folder structure, assembly definitions etc.)
  • Basis for Runtime & Editor tests (can be run straight away after script has ran and package is in some Unity projects assets folder / marked as testable)
  • Sample/ExampleUnityProject - empty Unity project for running automated github tests via unity-ci
  • package.json to publish into npm
  • Automated github action workflows to run tests on push (further documentation can be found in templates/.github/workflows)
  • Automated github action workflow to publish into npmjs on publish release
    • Note: If your package contains a lot of images/data or size exceeds 10mbs it might better to just publish into upm package manager / other service that is meant for storing assets and other big data. It is a good practice to check npm registry guidelines before usage.
  • Example package.json
  • Example README.md
  • Example CONTRIBUTING.md, based on Contributor Covenant
  • Example License (MIT)
  • Example CODEOWNERS, for further details please see github docs on CODEOWNERS

Note: By default this repository is meant for creating open source packages. If creating closed source it might be a good idea to change license and go through generated package.json files etc.

Usage

  1. Create a new repository using this template
  2. Clone the new repository
  3. Run RUNME.sh (cautiously!) with bash at new repository root folder and follow instructions, if using windows Git for Windows provides bash and all necessary tools.
  4. Move all files (except folders .git/ .github/ and Samples/) inside any Unity Project Assets folder. This will generate .meta files that are required by Unity.
  5. Move files back to the original folder

Notes:

  • RUNME.sh just helps replacing all tags etc. {{REPOSITORY_NAME}} or {{DESCRIPTION}} from files, if not familiar with bash scripts this step should be done manually
  • Brief introduction on how to develop your Unity package is included in CONTRIBUTING.md

For further details, please see

When your package is ready for publish, you can publish it into:

  • Open Source Unity Package Registry openupm
  • npmjs package registry
    • Note: If your package contains a lot of images/data or size exceeds 10mbs it might not be a good idea.

License

MIT License

Copyright © 2020 3D Group