hpi-swa/vivide

Make inline script creation work with symbol ids

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Make this work:

{
  [:in :out | in do: [:morph | out addAll: morph submorphs]]
    -> { #view -> ViTreeView.
         #id -> #gfxTree }.
  
  [:in :out | in do: [:morph | out add: {
    #object -> morph.
    #text -> morph name }]]
    -> { #isProperty -> true }.

  #gfxTree. "1 would work fine."

} openScriptWith: {ActiveWorld}.

The problem is that #gfxTree is not properly resolved.