Make inline script creation work with symbol ids
Opened this issue · 0 comments
marceltaeumel commented
Make this work:
{
[:in :out | in do: [:morph | out addAll: morph submorphs]]
-> { #view -> ViTreeView.
#id -> #gfxTree }.
[:in :out | in do: [:morph | out add: {
#object -> morph.
#text -> morph name }]]
-> { #isProperty -> true }.
#gfxTree. "1 would work fine."
} openScriptWith: {ActiveWorld}.
The problem is that #gfxTree
is not properly resolved.