Broken menus after using Break on Load
hrydgard opened this issue · 2 comments
hrydgard commented
Nemoumbra commented
I didn't see anything in the version which goes by the commit 4a96796, if this helps.
That's ~ the middle of October.
unknownbrackets commented
Introduced by 63cbd9c, so definitely some state. thin3d->InvalidateCachedState();
makes it work but maybe I can find what's getting set the wrong way...
Oh, looking at D3D11 CopyDisplayToOutput, it's obvious.
-[Unknown]