Does not compile with source because of linker error.
Closed this issue · 1 comments
Does not compile with source main branch because of linker error missing a reference to Substrate::IsSubstrateEnabled
which is referenced by the code from ENMaterialGraphConnectionDrawingPolicy.h
which includes MaterialGraphConnectionDrawingPolicy.cpp
line 129.
To Reproduce
Steps to reproduce the behavior:
-
Pull the main branch. I'm on this :
-
Copy the Electronic Nodes plugin into the Engine\Plugins\Marketplace
-
Build your project.
Expected behavior
Should compile cleanly.
Environment (please complete the following information):
-
Unreal Engine version: source
`commit a4f8b85727eeb01bbaaca8b524044d7566ea8a0a (HEAD -> ue5-main, origin/ue5-main)
Author: mikko mononen Mikko.Mononen@epicgames.com
Date: Wed Jan 24 03:53:02 2024 -0500Smart Object: Added parameters for Smart Object Definition
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash
#rb Yoan.StAmant
[CL 30836942 by mikko mononen in ue5-main branch]`
-
Operating System: Windows, Visual Studio 2022
The fix is to add the RenderCore
module to dependencies in the ElectronicNodes.Build.cs
Ooooh, sorry for this, I must have missed that dependency... I'll fix this on the next version (next week). Thanks for notifying me!