Aitasla ejection animates wrong angle
Rezmason opened this issue · 0 comments
Rezmason commented
My endgame animation made my camera perpendicular to Aitasla.
This may be some sort of vector saturation bug or gimbal lock; I plan on tackling this bug myself, as part of the August '19 bugfix pull request.
The issue was with the player rotation in the eject animation.