Feedback: universe and location changes
Rezmason opened this issue · 1 comments
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The Aitasla key goes to "Aitasla Aitasla", whereas the other portals go to "Loiqe Portal" (for instance)
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Maybe iterate on the visual appearance of the map markers
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We can easily remove the translucent XYZ axes from the spaceship model, if you want (Edit: already done, actually)
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If we add a forehead port to the helmet, the console and hatch could use those
- Otherwise, we need a solution to move the helmet-to-panel wires out of the way
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Two shield types = two ways to progress in the game, neat
- Any time there's two of something, a player may try to combine them
- I didn't realize Mirror was a shield item till I saw "SHIELD" in the cargo console
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"Dyson sphere" is cool, but not nearly as cool as "Extinguish", and they mismatch
- "Extinguish" brings to mind a blacksmith quenching a sword, hell yeah
- Is it anti-solarpunk if we make the thing that completes the stars, some kind of star eraser?
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I suggest separating the [Mac trade location] into one [Mac location] and one [trade location]
- The Icon currency seems unrelated to Meseta + Suveta
- Maybe Senni Market?
- Spaceship is a WRECK location; old Macintosh could be a RELIC location?
- Could be a place where one of the music records is found
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The player gets the Cyan Map and then immediately merges it with the red map
- I think the player can figure out Opal Map for themselves, and feel gratified when it works
I'll try and implement all these, as they are all good suggestions : >