Change pixel world position to be (0,0) at pixel index {rowIndex: 0, columnIndex: 0}
Closed this issue · 1 comments
hunkim98 commented
The current design sets the (0,0) to be the middle of the pixel grid. This can make things complicated when we implement multiplayer for Dotting
. For instance, the Selected Area should change every time someone changes the dimension of the pixel grids. Plus, it is difficult for a user to associate the world position and the pixel grid with the current design. I will work on this issue!
hunkim98 commented
Closing this PR since the branch has been merged