Moving Speed is inverted
Opened this issue · 4 comments
lelmac commented
I was testing out a bit of the data and functions and recognized that the moving speed is actually negative when moving forward, even tho it is documented as postive(http://developer.parrot.com/docs/bebop/#a-name-ardrone3-pilotingstate-speedchanged-a).
This caused me some problems until I figured it out.
So is this intended or should it not be inverted?
deadprogram commented
That sounds like an error to me, we should follow the API as written.
deadprogram commented
Hi @theossi are you still having this problem with the latest release?
lelmac commented
Hi @deadprogram im currently not working anymore with the bepop, I only had it for a limited time. So i can't check it at the moment. Sorry :)