hybridgroup/node-bebop

Moving Speed is inverted

Opened this issue · 4 comments

I was testing out a bit of the data and functions and recognized that the moving speed is actually negative when moving forward, even tho it is documented as postive(http://developer.parrot.com/docs/bebop/#a-name-ardrone3-pilotingstate-speedchanged-a).
This caused me some problems until I figured it out.
So is this intended or should it not be inverted?

That sounds like an error to me, we should follow the API as written.

Hi @theossi are you still having this problem with the latest release?

Hi @deadprogram im currently not working anymore with the bepop, I only had it for a limited time. So i can't check it at the moment. Sorry :)

@theossi Hi, do you remember what is the unit of the speed parameter?