guidelines and rationale
mdsumner opened this issue · 3 comments
We need an overall guiding document for principles. Motivation is coming out of anglr, for when we only have implicit topology i.e. for a surface in a sf polygon, what meshing model is used?
The cheapest one, i.e.
TRI0()
.TRI()
is next expensive (addsvisible property
, andnative
orientation, and arbitrary subsetting) ... but cheap triangles, next isDEL0()
(control over area, angle, Steiner points, Delaunay constraint, etc), thenDEL()
...
What controls colour/size properties of vertices, when they are shared by higher level entities?
Precedence, i.e. which ones come first - (and, if true then we can provide control of that in the relational-forms - it's harder in the structural-forms because order is baked in).
That kind of thing
I'd love to chip in on this one, and also suspect that my somewhat "external" perspective might help things here.
Hey definitely! Getting anglr in shape has really sharpened the concepts (because I can see them ...) in a way I didn't expect. As has this: dcooley/sfheaders#72
A few more waves of updates, soon PROJ and reproj will be functional, so we'll be closing in on powerful kit.
And GEOS, seen this? https://github.com/paleolimbot/geom