Pinned Repositories
aoce
aoce(oeip的window/android平台扩展版)
CMCMakeModule
CM CMake module file
CMGameEngine
Open-source, cross-platform, game engine.(C++11/OpenGL/OpenAL)
FULiveDemoDroid
GLES3JNI
a pure OpenGL ES 3 sample for android
GLSLCompiler
a simple GLSL compiler, it can generate .spv and VKDescriptor sets info.
OpenALEE
a Audio SDK based OpenAL
TextEncodeConvert
convert any encode file to any encode
ULRE
Ultra Lightweight Render Engine (C++14/Vulkan)
uuzip
Uncompress zip files with Unicode
hyzboy's Repositories
hyzboy/ULRE
Ultra Lightweight Render Engine (C++14/Vulkan)
hyzboy/CMCMakeModule
CM CMake module file
hyzboy/CMAudio
Audio support (use OpenAL, no decode plug-ins)
hyzboy/CMCore
CM core compoment (datatype,endian/codepage,I/O,file system,log,....)
hyzboy/CMPlatform
CM OS support component
hyzboy/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
hyzboy/adreno-gpu-opengl-es-code-sample-framework
hyzboy/adreno-gpu-vulkan-code-sample-framework
hyzboy/Bistro-Demo-Tweaked
Bistro demo for Godot showcasing lighting and high quality assets.
hyzboy/breeze-icons
Breeze icon theme.
hyzboy/CM2D
Bitmap and Vector modules
hyzboy/CMAssetsManage
Load/Save assets from filesystem, arachive, database and network
hyzboy/CMExamples
Examples for ULRE/CMGameEngine next generation
hyzboy/CMNetwork
hyzboy/CMQT
QT 5/6 support
hyzboy/CMSceneGraph
Only scene manage, no rendering
hyzboy/CMUtil
There are utilities's module, they no strict type definedty
hyzboy/getIntoGameDev
hyzboy/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
hyzboy/kohi
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
hyzboy/lunasvg
lunasvg is a standalone SVG rendering library in C++
hyzboy/Nuake
Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
hyzboy/rbfx
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
hyzboy/RuntimeData
runtime resource of ULRE
hyzboy/ShaderBuilder
a shader builder (only Vulkan-style GLSL)
hyzboy/ShaderMaker
May be a design error, temporarily stop development. I am looking for new ways.
hyzboy/snapdragon-gsr
hyzboy/snapdragon-oc
hyzboy/svgpp
C++ SVG library
hyzboy/TexConv