invalid texture reference when cudaBindTextureToArray gTexDensity
Opened this issue · 4 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Compile
2. Choose Volume
3.
What is the expected output? What do you see instead?
in Core.cu:BindDensityBuffer
{...
HandleCudaError(cudaBindTextureToArray(gTexDensity, gpDensityArray,
ChannelDesc));
}
invalid Texture error when binding to array
What version of the product are you using? On what operating system?
https://code.google.com/p/exposure-render.release110/
win7 prof32
gt8600m
Please provide any additional information below.
Binary installer works fine, I can manipulate the volume.
Original issue reported on code.google.com by c.web...@yahoo.de
on 11 Apr 2012 at 6:05
GoogleCodeExporter commented
For which streaming arch. are you compiling?
Original comment by TKroes81@gmail.com
on 13 Apr 2012 at 9:52
GoogleCodeExporter commented
[deleted comment]
GoogleCodeExporter commented
gpuI guess you are referring to my gpu:
Nvidia gt 8600 m, 512mb
Original comment by c.web...@yahoo.de
on 15 Apr 2012 at 8:26
GoogleCodeExporter commented
I figured out what you meant.
Of course I did compile for the wron architecture. Default in the release is
2.0, while the gt8600m supports 1.1.
I changed the Makefile, all fine now.
Original comment by c.web...@yahoo.de
on 18 Apr 2012 at 9:41