"Fragment shader failed to compile" error.
Closed this issue · 13 comments
Describe the bug
Attempting to run Ikemen GO immediately tosses up an error message (image attached below).
To Reproduce
- Just run the executable.
Expected behavior
Ikemen should proceed to the main menu as normal.
Screenshots / Video
Engine Version (or source code date)
Testing with the newest nightly build, as of 2024-11-05, though it also happened in the previous nightly.
Operating system
Windows
Extra context or search terms
This was tested on a fresh install (I made sure not to overwrite the nightly I had been using with either of the nightlies I had been testing). Also, not so much additional context, but a question - might this error be related to the shader issue that recently got fixed in the MacOS build?
Just tried the (at the time of this writing) most recent nightly build. The error message no longer pops up, but the problem persists in another form. Now the program just closes immediately when I run it.
Could you post the content of Ikemen.log?
Or run the exe in PowerShell, it should print the error message.
What is your GPU? have you tried update the GPU driver?
I'm running with on-board graphics - ATI Radeon HD 4200, which Ikemen had been working relatively fine with until the past couple of nightlies. The driver is as up-to-date as it's going to get, and circumstances beyond my control make upgrading my hardware highly unlikely.
Ikemen_GO.zip
Could you try this build?
Ikemen_GO.zip
Could you run this build in command line? It should give a different error message.
Please try this build.
Ikemen_GO.zip
I turned off dynamic shadow in this build.
Unfortunately your GPU does not support the features required for dynamic shadow in 3d stage.
The option to turn off dynamic shadow in nightly build will be available later.