Why game programming is broken
Overwatch ECS architecture GDC video
Based on libGDX.
Supporting desktop backend and 2D graphics API only at the moment.
Feedback appreciated.
This library is the backend for a roguelike action RPG game I am developing.
Add the following to your project.clj file:
:repositories [["jitpack" "https://jitpack.io"]]
:dependencies [[com.github.damn/gdx "1.0"]]
(ns hello-world.core
(:require [gdx.app :as app]
[gdx.game :as game]
[gdx.graphics :as g]))
(def main-screen
{:show (fn [])
:render (fn [] (g/render-gui ; takes care of all graphics context initializations
(fn []
;; your render code here
)))
:update (fn [delta] ; delta is elapsed time in ms since last update
;; your update code here
)
:destroy (fn [])})
(defn app []
(app/create (game/create {:main main-screen})
{:title "Hello World!"
:width 800
:height 600
:full-screen false}))
(defn -main []
(app))